# Water Kryptomon Spells

Notable for their efficient spell casting, Water Kryptomons can cast spells after spells with their unique Water Blessing effect. With reduced charges needed to activate spells on the battlefield, they drown their opponents with a continuous burst of vortex, while finishing them with a powerful tsunami. ![🌊](https://academy.kryptomon.co/~gitbook/image?url=https%3A%2F%2Fstatic.xx.fbcdn.net%2Fimages%2Femoji.php%2Fv9%2Ft15%2F1.5%2F16%2F1f30a.png\&width=300\&dpr=4\&quality=100\&sign=503ad80760373f7fc2aee142ddc140ffa4492471e652b479435e717247219537)\
With Added New Healing Rejuvenating Spell , they are able to help out their ally stand longer in the battle with frequent heals.\
\ <mark style="color:orange;">**SLAP**</mark>

* <mark style="color:yellow;">Effect:</mark> Deals Physical Damage (25% of the Physical attack) and Generate +5 Charges
* <mark style="color:yellow;">Cooldown:</mark> No&#x20;
* <mark style="color:yellow;">Type:</mark> Physical Spell

<figure><img src="/files/CAJmCdt4VNR3UbghH1zh" alt=""><figcaption><p><mark style="color:yellow;">Slap</mark> </p></figcaption></figure>

<mark style="color:orange;">**HOWL**</mark>

* <mark style="color:yellow;">Effect:</mark> Channel the Elemental energy of Kogaea increasing elemental damage dealt by 5% and healing done by 5% for 15 seconds While Generating 50 Charge
* <mark style="color:yellow;">Cooldown:</mark> 8 seconds
* <mark style="color:yellow;">Type:</mark> Physical Spell&#x20;

<figure><img src="/files/GGk4ey2tleFipUrMdIqR" alt=""><figcaption><p><mark style="color:yellow;">Howl</mark></p></figcaption></figure>

<mark style="color:orange;">**WATER SHIELD**</mark>&#x20;

* <mark style="color:yellow;">Effect:</mark> Shield your active kryptomon reducing 90% of damage for 10 seconds
* <mark style="color:yellow;">Cooldown:</mark> 120 seconds
* <mark style="color:yellow;">Type:</mark> Defensive Spell&#x20;

<figure><img src="/files/4n48l2MHknEs7rKVIqQE" alt=""><figcaption><p><mark style="color:yellow;">Water Shield</mark> </p></figcaption></figure>

\ <mark style="color:orange;">**DEFENSIVE STANCE**</mark>

* <mark style="color:yellow;">Effect:</mark> Your active kryptomon goes into a defensive stance reducing all incoming damage by 30% and generating elemental charges for 10 seconds
* <mark style="color:yellow;">Cooldown:</mark> 60 seconds
* <mark style="color:yellow;">Type:</mark> Defensive Spell&#x20;

<figure><img src="/files/blLdZ1TYQGEwRZeOat9V" alt=""><figcaption><p><mark style="color:yellow;">Defensive Stance</mark> </p></figcaption></figure>

<mark style="color:orange;">**VORTEX**</mark>

* <mark style="color:yellow;">Effect:</mark> Launches a Stream of Water  at the enemy causing Water damage (75% of the elemental power) with Charge Cost of 15 Charges.
* <mark style="color:yellow;">Cooldown:</mark> 60 seconds
* <mark style="color:yellow;">Type:</mark> Single Target Elemental  Spell&#x20;

<figure><img src="/files/crtOoflpEvTr0tk6cZXY" alt=""><figcaption><p><mark style="color:yellow;">Vortex</mark></p></figcaption></figure>

<mark style="color:orange;">**WATER BLESSING**</mark>

* <mark style="color:yellow;">Effect:</mark> Shower Active Kryptomon in Blessed Water reducing costs of all Elemental spells by 75% for 15 seconds.
* <mark style="color:yellow;">Cooldown:</mark> 45 seconds
* <mark style="color:yellow;">Type:</mark> Elemental  Spell&#x20;

<figure><img src="/files/m9yw3shCIAZpw51xUY1x" alt=""><figcaption><p><mark style="color:yellow;">Water Blessing</mark> </p></figcaption></figure>

<mark style="color:orange;">**REJUVENATING RAIN**</mark>

* <mark style="color:yellow;">Effect:</mark> Heals Friendly or Self target for (35% of the Elemental Power) health points.
* <mark style="color:yellow;">Cooldown:</mark> 1.5 second
* <mark style="color:yellow;">Type:</mark> Single Target Elemental Spell

<figure><img src="/files/ulh3xWknVeEvHA6Eyz39" alt=""><figcaption><p><mark style="color:yellow;">Rejuvenating Rain</mark></p></figcaption></figure>

<mark style="color:orange;">**OCEAN SOUND**</mark>

* <mark style="color:yellow;">Effect:</mark> target around the caster take (30% of the elemental power) <mark style="color:blue;">Water</mark> damage and have increased <mark style="color:purple;">Ice</mark> damage taken by 20% for 10 seconds
* <mark style="color:yellow;">Cooldown:</mark> 5 second
* <mark style="color:yellow;">Type:</mark> AOE Elemental Spell

<figure><img src="/files/tmiZIH762UMBUCNzv1Ie" alt="" width="128"><figcaption><p><mark style="color:yellow;">Ocean Sound</mark></p></figcaption></figure>

<mark style="color:orange;">**PURIFYING SPRING**</mark>&#x20;

* <mark style="color:yellow;">Effect:</mark> Creates a Pool that Cleanse friendly targets of debuffs around the caster and makes them immune from debuffs around the caster  and makes them immune from debuff for X Seconds
* <mark style="color:yellow;">Cooldown:</mark> 30 seconds
* <mark style="color:yellow;">Type:</mark> AOE Elemental Spell

<figure><img src="/files/HuknTnVTSALWZ0V1dlLv" alt="" width="128"><figcaption><p><mark style="color:yellow;">Purifying Spring</mark> </p></figcaption></figure>

<mark style="color:orange;">**TSUNAMI**</mark>

* <mark style="color:yellow;">Effect:</mark> Deal Massive Water damage (300% of the elemental power) to enemy
* <mark style="color:yellow;">Cooldown:</mark> 60 seconds
* <mark style="color:yellow;">Type:</mark> Ultimate Spells

<figure><img src="/files/xlWH1w6qKbv7gs4ZUTRy" alt=""><figcaption><p><mark style="color:yellow;">Tsunami</mark> </p></figcaption></figure>


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