# Kryptomon DNA

Kryptomon DNA

Mastering Kryptomon requires an understanding of the Kryptomon DNA (stats), especially the ones that affect a Kryptomon in and out of battle. With this, let's dive into the essential genetics that a Kryptomon Trainer needs to know!&#x20;

### DNA and Appearance

Kryptomon's appearances are based on their DNA just like every other living creature! 11 stats are taken into account when generating the looks of each Kryptomon so it is very rare that any two pets will look exactly alike!&#x20;

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<figure><img src="/files/j8McFUjSDGB1y8v5I6t0" alt=""><figcaption></figcaption></figure>

### DNA and Gameplay Correlation&#x20;

This section will cover each active DNA stat and what they translate to in-game! <mark style="color:green;">Green</mark> are stats used in combat and <mark style="color:purple;">Purple</mark> are stats used outside of combat!&#x20;

## <mark style="color:green;">Gene</mark>

First half of the equation to determine your Kryptomons elemental power! <mark style="color:yellow;">Genes \* Talent</mark> will determine your Kryptomons elemental power (i.e. the power of a water Kryptomons water attacks). Genes\*Talent will also determine your Kryptomons main and secondary family. The highest elemental power will be your main family and your second highest elemental power will be your secondary family. These families will determine what types of [<mark style="color:blue;">spells</mark>](/the-kryptomon-academy-1/kmon-genesis/kmon-genesis-battles/spell-library.md) your Kryptomon will be able to learn.   &#x20;

## <mark style="color:green;">Talent</mark>

Second half of the elemental power formula. <mark style="color:yellow;">Genes \* Talent</mark> will determine your Kryptomons elemental strength (i.e. the power of a water Kryptomons water attacks)<mark style="color:yellow;">.Genes\*Talent</mark> will also determine your Kryptomons main and secondary family. The highest elemental power will be your main family and your second highest elemental power will be your secondary family. These families will determine what types of [<mark style="color:blue;">spells</mark>](/the-kryptomon-academy-1/kmon-genesis/kmon-genesis-battles/spell-library.md) your Kryptomon will be able to learn. &#x20;

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<figure><img src="/files/UraT5MrbqMLcQwH7wjir" alt=""><figcaption></figcaption></figure>

## <mark style="color:green;">Attack</mark>

Determines physical damage dealt by the Kryptomon!&#x20;

## <mark style="color:green;">Resistances</mark>

A factor in Elemental Resistances. Reduces the damage of elemental attacks \
A factor in Physical Resistances. Reduces the damage from physical attacks&#x20;

## <mark style="color:green;">Constitution</mark>

Determines the [<mark style="color:blue;">Shielding</mark>](/the-kryptomon-academy-1/kmon-genesis/kmon-genesis-battles/kryptomon-battles-101.md#shield-spell) value of the Kryptomon.\
Also a factor in the Health Points of the Kryptomon.

## <mark style="color:green;">Stamina</mark>&#x20;

Determines the Health points of the Kryptomon along with constitution. \
Also affects the total number of breeds the Kryptomon can have (higher stamina = more breeds)

## <mark style="color:green;">Speed</mark>

Determines which Kryptomon will act first on the first turn of battle \
Also affects the cool down after breeding your Kryptomon (faster speed = lower cooldown between breeds)&#x20;

## <mark style="color:green;">Craziness</mark>

Determines the damage modifier of critical attacks (high crazy = higher damage crits)\
Also a factor in Elemental Resistances. Reduces the damage of elemental attacks&#x20;

## <mark style="color:green;">Instinct</mark>

Determines the damage reduction from evades (high instinct = more damage evaded) \
Also a factor in Physical Resistances. Reduces the damage from physical attacks&#x20;

<figure><img src="/files/kgFzX6BPGf39Vs0LJvJ9" alt=""><figcaption><p><em>Web Graph from marketplace</em></p></figcaption></figure>

## <mark style="color:purple;">Hunger</mark>&#x20;

Rate at which the fullness bar drains (higher hunger = faster bar drain)&#x20;

## <mark style="color:purple;">Affection</mark>

Rate at which the happiness bar drains (higher affection = faster bar drain)&#x20;

## <mark style="color:purple;">Ego</mark>

Value modifier of [<mark style="color:blue;">favorite and dislikes</mark>](/the-kryptomon-academy-1/kmon-genesis/kmon-genesis-basics/favorite-food.md) foods&#x20;

## <mark style="color:purple;">Smartness</mark>&#x20;

Speed at which a Kryptomon can finish one training ticket  (high smartness = faster training)&#x20;

<figure><img src="/files/mUlfIR6aNeZZ6uRSGNrb" alt=""><figcaption></figcaption></figure>

## Trainable Stats

[<mark style="color:blue;">Main Family Talent</mark>](#talent), [<mark style="color:blue;">Secondary Family Talent</mark>](#talent), [<mark style="color:blue;">Attack</mark>](#attack), [<mark style="color:blue;">Resistances</mark>](#resistances), and[ <mark style="color:blue;">Stamina</mark>](#stamina) are the 5 trainable stats in Kryptomon. These stats start at 1/10 of their maximum potential and can be increased through [<mark style="color:blue;">training!</mark>](/the-kryptomon-academy-1/kmon-genesis/kmon-genesis-basics/training-star-tickets.md) <br>

<figure><img src="/files/ZlNIhYE8dMKEyvTPhhXD" alt=""><figcaption><p><em>The purple bar show you progress towards max potential (10x white number)</em> </p></figcaption></figure>

## Boosted Stats

[<mark style="color:blue;">Speed</mark>](#speed) and [<mark style="color:blue;">Smartness</mark>](#smartness) can both be temporarily boosted by filling the love meter to 290+. While it is not optimal to keep your pet at 290+ for long periods of time, it can be nice before major battles or training sessions to activate this boost!   &#x20;

<figure><img src="/files/uUK5DFlFilAEHBHLkoLA" alt=""><figcaption></figcaption></figure>


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